Updated: May 23, 2019
We’re witnessing teachers that actually integrate AR/VR into their lesson plans, completely changing the classroom experience. Gone are the days when a teacher is standing at the front of the classroom reading a 60-minute speech. With AR/VR, students can see the solar system right in the middle of their classroom or be carried to the Colosseum in ancient Rome!
Here is our list
zSpace is proceeding to make an impact in the VR/AR education space, standing out in this industry due to the different all-in-one AR/VR laptop with content that can be managed using a stylus pen. When used in classrooms, kids all hold access to the zSpace glasses, which provide for individual and collaborative learning experiences. zSpace is now located in over 800 school regions in North America with over 1M users. Educators who have used the tool report higher levels of student cooperation and engagement with the educational content. Teachers also believe that this has led to a better perception of the material, and, correspondingly, enhanced grades for students.
Google Expeditions allows educators to act as guides, leading their pupils through expeditions all over the world (and also outside of this world!). Google Expeditions has clearly expanded since 2016, and now has over 900 Virtual Reality experiences ready for classroom exploration. In the future, Google assumes to provide students with the tools to create their own Virtual Reality expeditions. This will not only boost the amount of content available to other users but will also teach students how to design their own immersive content and use editing software.
Google has added some Augmented Reality Expeditions, allowing students to use almost any Android or iOS device to create life-sized virtual objectswhich will apear in their own classrooms. Kids can walk about and explore the digital objects, interacting with them from various angles – bringing theoretical concepts (like Da Vinci’s inventions) to live.
Nearpod is an association aimed at transforming education by providing ready-to-teach K-12 lessons given through Virtual Reality and interactive digital content. Nearpod offers a number of educational solutions, including pre-made drills that can sync to student devices, options to customize lessons (e.g adding polls or quizzes), Augmented Reality enhancements and above 500 Virtual Reality lessons. The vast array of content is being modernized all the time, and with so much content, it’s no wonder that this all-in-one instructional software is being used in 3 out of 5 school districts.
Merge Virtual Reality designs products and experiences targeted for kids 10 and up. They want to design products that make kids smarter, more creative, and more collaborative. They allow innovative experiences that are being used in the classroom - for instance, a Merge Cube – which is a “hologram you can hold in your hand” that can display, and allow interaction with, things like the human heart, an aquarium or the solar system. They create durable, kid-friendly products in the form of bright colored headsets made out of smooth material while their content and headset will work with almost any smartphone.
5. VR Education
VR Education is a software company aiming to provide teachers with the tools they need to build their own content in the virtual classroom. The ENGAGE platform, in particular, can simulate a lecture hall in Virtual Reality—enabling teachers to create specialized lessons allowing people from all over the world to engage virtually in a multi-user environment from anywhere in the world! The platform allows teachers to create their own content, use existing environments, record lessons and share sessions. The ENGAGE platform is currently free to use for social teaching and presentation purposes.